HTA-0659: Beyond 2000 — Battletech Center (Discovery Channel, 1992)

Metadata

FieldValue
HTA IDHTA-0659
TitleBeyond 2000 — Battletech Center
Date1992
EraBeyond 2000 / Discovery Channel
StationDiscovery Channel
ProgramBeyond 2000
RoleHost / Narrator
Segment TypeTechnology Feature
Duration~5:00 (estimated)
Source FileDiscovery Channel Beyond 2000 Battletech Center 1992.txt
Record VersionV1 (Transcript Only)

Summary

Henry hosts a Beyond 2000 segment on the Battletech Center, a pioneering virtual reality gaming experience. The segment profiles 30-year-old Jordan Weissman, a Maritime College dropout who created an immersive mech combat simulation. The piece explores the intersection of gaming, virtual reality, and entertainment technology in the early 1990s.

Full Transcript

00:01
Music

00:08
Hi ho, hi ho, off to his work he goes.

00:12
He is 30 year old Jordan Weissman, Maritime College dropout, now Rich Whiskit who's landed on his feet.

00:21
Personally, I'm both outraged and envious.

00:24
His work, as he jokingly calls it, is really just playing games.

00:28
Okay, he may be looking at a turnover greater than a million dollars,

00:32
and they may be the world's first computer interactive entertainment sport-type games,

00:36
but games nevertheless.

00:38
And if you think all that interactive stuff is just a load of old jargon,

00:42
stick around.

00:43
You're about to enter the virtual reality world of Battletech.

00:49
Man has fulfilled his dream and colonized the stars.

00:54
Yet the expanse of the universe has given him only more opportunity for conquest and betrayal, for treachery and defeat.

01:02
The wealth and promise of a unified Star League has been shattered.

01:07
War between worlds rages on, and the ideals of both technology and brotherhood have been forever changed.

01:15
The year is 3029.

01:20
It's an eerie world that exists in the minds of its creators, a growing league of players,

01:26
and in 5,000 square feet of a Chicago pier turned tourist and shopping complex.

01:33
Welcome to the Solaris News Service Update. I'm Aliyah DuVayne.

01:38
In this edition, we'll be covering the escalating hostilities.

01:41
And to ease you into this world, there's a combat information center,

01:45
where you can catch up on the news from the front.

01:48
As well, there's this area.

01:50
While not quite knitting in front of the guillotine, it's close.

01:56
The multi-screen display allows the non-paying public to observe the games in progress,

02:01
to see and hear the battles, get into it enough to hand over between $6 and $8 for 10 minutes

02:08
of their own on the battlefield.

02:10
But before you head out...

02:12
Don't be cocky.

02:13
Your battle, Max, is a sophisticated machine.

02:18
Eventually, you'll be able to pilot it with the best in the universe.

02:22
But until then, listen to what I'm going to tell you.

02:25
I think I've got the gist of it.

02:27
This is team against team,

02:29
fighting it out over a hundred square miles of computer-generated terrain

02:34
that's randomly generated for each game.

02:36
Now, this is different from a more conventional arcade game,

02:40
in that this is not player against machine.

02:43
In that case, you eventually learn how it's been programmed,

02:45
and it becomes easy.

02:46
This is player against player, team against team, using the machines only to create and respond in real time to the fictional world that's going on in there.

02:57
Now, my opponents are ready, and so as they say around here, no guts, no galaxy.

03:03
Strategy when battles, not law firepower. Good luck and good hunting.

03:12
Steer with your feet, not with the joystick.

03:16
The idea is to manoeuvre these awesome fighting machines called battle mechs

03:20
to find and destroy those of the opposing team without getting blown away yourself.

03:25
As well as the screen with the action, there's the lower one

03:28
that gives you radar information and system reports on your mech.

03:33
You choose where to hunt in this computer-generated world

03:36
that was originally painted frame by frame by animators,

03:39
then sculptured with a 3D software package.

03:43
But there's a lot to learn.

03:52
There are over 100 controls inside your Battletech cockpit.

03:55
Starting on the left here, we have large lasers, which I've just armed onto the green button,

03:59
which means I've built this one to fire.

04:03
We need lasers on the red,

04:07
and so on on the long-range missiles on the blue.

04:11
We've located the enemy. It looks pretty much closer at this point,

04:14
So I'm switched from this long range screen to a short range radar.

04:18
And start putting fire in.

04:22
It's quite a challenge, so no wonder I'm losing badly.

04:26
The opposition team just happens to include Jordan and his partner Ross,

04:31
the guys who spent 10 years developing this.

04:34
We wanted to take entertainment fully interactive

04:37
so that you told the story by your actions.

04:40
You actually became the hero of the movie as opposed to a passive observer.

04:45
Every game is different because each opponent uses a different strategy.

04:50
This violent video is a marriage between basic hand, eye and foot coordination and the strategy

04:56
of chess.

04:57
But I can make it more difficult quite easily by plunging this fantasy world into night

05:04
and by lowering the wind speed and creating a fog.

05:12
Now we'll see how he gets on.

05:15
The infinite permutations achievable for each game,

05:19
along with the sensory bombardment for the player,

05:21
is creating a cult following of devotees willing to hand over their money.

05:26
The merchandising is also full on.

05:28
As well as board games and T-shirts,

05:31
over one million words of fiction are contained in the books

05:34
that keep alive the fantasy for the players.

05:39
For those who definitely don't want to leave reality behind,

05:42
And this fictional world has been created with four ordinary computers with a total of 32 megabytes of RAM.

05:49
Two of them are used for vision.

05:51
42,000 different colors are possible at any one time.

05:55
The other two are for sound effects, digitally sampled, and then computer generated.

06:00
Now, each capsule is linked to every other via a local area network.

06:05
Ask most people and they'll tell you that the Force Succession War began at Comstar's first circuit compound, Ontario.

06:14
A lot of people watching this though might be thinking that it looks like great fun, but why does it have to be so violent?

06:20
Well, in the long run, I don't think it needs to be.

06:23
The violence here, I think, is, first off, it's purely machine against machine.

06:27
We don't ever have any violence happen to an individual.

06:30
And when a person's vehicle is destroyed, their cockpit ejects out.

06:35
The pilot is always safe.

06:36
So we sort of remove the human element from it, so you're just blowing up expensive hardware.

06:41
With franchises being developed at three quarters of a million dollars each,

06:46
this new video sport is expected to spread wherever science fiction buffs have the money

06:52
and the inclination to become part of this fantasy.

07:00
Okay, so now the big question, where do you sign up for your very own Battletech system?

07:05
The answer? You can't.

07:07
Fortunately for parents across America, Battletech has not been adapted for home computers yet.

07:13
But you'll be happy to hear that the newest version of the system offers a redesigned cockpit with better controls,

07:19
four times the resolution, and a swivel chair.

07:22
And you're welcome to try out the new version the next time you happen to be in Yokohama or Tokyo.